- 08 Oct, 2024 1 commit
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iker_martin authored
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- 07 Oct, 2024 2 commits
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iker_martin authored
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iker_martin authored
Spawn ports enhanced for complex strategies. Basic algorithm for multiple strat has beed refactored.
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- 01 Jul, 2024 1 commit
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iker_martin authored
Modified structure of Codes directory, now code is divided into SAM and MaM. Exec files must be updated to consider changes in configuration
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- 25 Jun, 2024 1 commit
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iker_martin authored
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- 06 Jun, 2024 2 commits
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iker_martin authored
WIP 1/2. Adding option for spawn to allow wrappers for Valgrind and Extrae to use it by target processes
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iker_martin authored
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- 04 Jun, 2024 4 commits
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Iker Martín Álvarez authored
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iker_martin authored
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iker_martin authored
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iker_martin authored
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- 09 Apr, 2024 1 commit
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iker_martin authored
Added new strategy MULTIPLE_SPAWN. Allows to create a different COMM_WORLD per node with the benefit of allowing zombies to finalize in more situations. Spawn now uses an array to spawn groups instead of only expecting to spawn one group. Minor bug fixes in ProcessDist.c
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- 05 Feb, 2024 1 commit
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iker_martin authored
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- 29 Jan, 2024 1 commit
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iker_martin authored
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- 12 Jan, 2024 1 commit
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iker_martin authored
Added new option for checkpointing to wait until the reconfigutation is performed. Also, now it returns simplified states.
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- 01 Dec, 2022 1 commit
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iker_martin authored
Hotfix - After refactoring the application, the changes in some variable types were not also performed for MPI calls
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- 31 Oct, 2022 1 commit
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iker_martin authored
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- 07 Oct, 2022 1 commit
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iker_martin authored
Refactor del modulo de creacion de procesos. Ahora esta dividido en varios ficheros. Faltan aún varios tests.
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- 29 Jul, 2022 1 commit
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iker_martin authored
Modificada salida de resultados, ahora tambien se indican los tiempos para cada etapa de una iteracion como locales
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